Testing with THETA V
Perfect sphere with no gaps. Mac OS X 10.12.5
using UnityEngine;
using System.Collections;
public class testScriptBasic : MonoBehaviour {
void Start () {
WebCamDevice[] devices = WebCamTexture.devices;
Debug.Log("Number of web cams connected: " + devices.Length);
Renderer rend = this.GetComponentInChildren<Renderer>();
WebCamTexture mycam = new WebCamTexture();
string camName = devices[0].name;
Debug.Log("The webcam name is " + camName);
mycam.deviceName = camName;
rend.material.mainTexture = mycam;
mycam.Play();
}
}