Windows users: Overwrite C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\BuildTools\WebGLTemplates with WebGLTemplates from this repository.
Hi, I followed this instruction and did every single step, but it doesn’t work. Can I ask what is the local development notes is? Do I need to do something with it??
Did it not build? Or, did you just have problems with the controllers in the WebVR application? That article is from November 2016. At the time I looked at it, the WebVR controllers were not enabled.
Unity was also working on enabling WebVR, so they may have released official support. If there isn’t an official solution now, I can look at this again.
If you’re building a simple app, then using A-Frame is a better solution if you’re building something for the Web. If it’s a fullblown Unity app, then you should also verify that the status of the controllers are.
What is your target, HTC Vive?
I just took a look at this one does have support for Oculus Rift controllers.
Hello,
I have followed this step by step, but it did not work. I used HTC VIVE and I got an error with “Unity_WEBGL_LOADER_GLUE”. If you have any solution to this problem, I really appreciate it.
Thank you in advance.