craig
March 16, 2020, 4:44pm
5
I’m not sure I understand the question. Do you mean that when you rotate the camera (virtual camera in Unity), the orientation of the video stream doesn’t change in the headset?
There’s an older discussion here:
As there has been a lot of great activity in this community on using Unity and the THETA V for live streaming applications, I am posting the README.md from my test project here. This project is still in the early stage, but it may help other people working on similar projects at this very minute.
RICOH THETA V with HTC Vive and SteamVR
Sample project for using RICOH THETA with HTC Vive and SteamVR for telepresence applications.
[thetav-in-game-screenshot]
Display th…