Getting Unity to recognize THETA UVC FullHD Blender Camera



I am a bit of a newbie with Unity but I have a question. If I develop an app with the tutorial you’ve shown, will the user of my app also have to change the Registery of their computers? or will it work without it. And what else will the users have to do in order to make it work in the final application. Also Will it run on Mac OS-X?


This is an old tutorial for the THETA S. The new camera is for the THETA V. We’re still having some problems getting the THETA V to work with Unity for live streaming.

The technique described with the THETA S will not result in a usable end-user app. At least, I don’t think so. It’s for development and has only been tested inside of the Unity development environment. If you have a THETA S and want to produce end-user applications, you can stitch it yourself. See the tutorial below.

Do you have a THETA V or a THETA S?