Photogrammetry, Object Tracking, Performance Optimization

Hi Craig,

Thanks for getting back to me so quickly.

I am working with the Theta V right now … I might look into getting a Z1 depending on how things go.

I really appreciate all the links. I am really impressed with the Theta360 community and how much work you’ve put into supporting it. It’s great to see!! (Ricoh needs to up their sponsorship :P)

I’ll dig into some of the samples you’ve included and see what sort of performance I can get out of the camera. As a beginner there are probably a lot of simple optimizations I’m not aware of but I’ll try to document anything I discover.

I ran the 3D Mark benchmarking app on the Theta V and the results were somewhat promising. The most demanding Sling Shot Extreme Test which tests OpenGL ES 3.1 and Vulkan didn’t do that great with an overall score of 465 (roughly on-par with an iPhone 4 it looks like) and framerates around 3fps on graphics tests.

The older “Ice Storm Extreme” test that tests OpenGL ES 2.0 ran very well though with an overall score 13693 and framerates from 45fps to 78fps. Watching the animations through Vysor, they were very smooth. The shaders I’m planning should be fairly lightweight so hopefully I can get some decent results.

I’m going to try out some of the projects you linked to. Hopefully I can get past that issue you were having with saving the surface to a Bitmap so that I can save the result. Thank you very much for asking the author Meronpan about this issue for me.

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