Getting Unity to recognize THETA UVC FullHD Blender Camera

This is an old tutorial for the THETA S. The new camera is for the THETA V. We’re still having some problems getting the THETA V to work with Unity for live streaming.

The technique described with the THETA S will not result in a usable end-user app. At least, I don’t think so. It’s for development and has only been tested inside of the Unity development environment. If you have a THETA S and want to produce end-user applications, you can stitch it yourself. See the tutorial below.

Do you have a THETA V or a THETA S?