Solved: Unity Can't Display THETA V Live Stream on Windows 10



I did not need to change anything in the audio configuration of SteamVR, so I believe it is automatic.



Thanks. I have it working with single channel audio.


I did a video review of a new Acer Predator Helios 300 gaming laptop with quad core i7. The CPU was maxed out at 100%.

I’m getting an audio delay of less than one second. I had the DSP Buffer Size set to default. I will try it with “Best latency”

If other people want to try it, the setting is in Edit -> Project Settings -> Audio -> DSP Buffer Size

Even though the CPU was maxed out, the movement in the headset was smooth.

BTW, I think you’re aware, but the latency is a problem that for telepresence that many people are working on. One solution is to develop a new protocol with better compression, specifically for transmission over networks.

See this company for cool ideas: