Update Oct 29, 2018
Now with detailed YouTube video showing all the steps outlined in this article plus:
- screencast of using Luminance HDR
- shutter speed settings for 12 image HDRI file using the RICOH mobile app
Use a HDRI file made from RICOH THETA images for illumination and reflection in your MAYA scene with accurate light information.
- HDRI file made from RICOH THETA 360 degree images. Other HDRI files should work.
- Autodesk Maya. Tested with 2018. Other versions should work.
Under polySphere1, right panel, Attribute Editor, set Subdivisions Axis and Subdivisions Height to 50.
- Arnold tab
- Area light
- Raise and position light to face sphere
Render scene and check out lighting. Raise exposure.
Arnold -> Shader -> Surface -> aiStandardSurface
Call it Shiny. This is for the sphere.
Middle-click and drag
Arnold -> Render
If you just want to focus on reflection, drop down the “Diffuse” setting.
Visibility -> Specular